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Terry Bagby

Bothell, Washington

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About Me

Member Since 2014 | Views: 394

6 Years of experience creating realistic and stylized 2D design, 3D assets, characters, rigs, textures, and animations utilizing industry standard and proprietary software asserting focus on optimization for run time.

Some bonuses:
• Strong writing ability with a focus on developing dialogue and non-linear story structure
• Notable confidence in my work, but also able to take criticism and creative direction on top of an ability to effectively communicate ideas

Demo Reel
Added on 6/5/2014
Demo Reel Shot Breakdown: 01. "Shine, Baby, Shine" character modeled, rigged and animated in Maya. Sound clip taken from a SolarWorld commercial, tweaked in Soundbooth and layered on top of some ambient NASA sound recordings. 02. "rYb" establishing shots, staged and animated in Maya. Roboter character modeled by Andreas Karlsson and rigged by Niklas Wennersten. 03. Combat Sambo technique. Character modeled, rigged and animated in Maya. 04. Sequences from the short film "Be Mine". Performed character and prop animations only. 05. "yRb" Yellow Robot getting kicked, staged and animated in Maya. Roboter character modeled by Andreas Karlsson and rigged by Niklas Wennersten. 06. Ball throw. Characters modeled, rigged and animated in Maya. 07. Character animation sequences for a conceptual game stringed together in Flash. Character modeled, rigged and animated in Maya. 08. Auto rickshaw rundown. Characters and vehicle modeled, rigged and animated in Maya. 09. Character run cycle for a conceptual game composed in Flash. Character modeled, rigged and animated in Maya. Music courtesy of http://musopen.org/.

Work with Terry Bagby

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